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Pillars of eternity deadfire ranged class
Pillars of eternity deadfire ranged class








pillars of eternity deadfire ranged class
  1. #PILLARS OF ETERNITY DEADFIRE RANGED CLASS HOW TO#
  2. #PILLARS OF ETERNITY DEADFIRE RANGED CLASS SERIES#

At first glance this seems like a daunting task, but when you are able to cast the Cipher Ability Phantom Foes at will, you are able to meet the conditions for Brilliant Tactician very reliably. The Phantom Tactician Build relies on the passive benefit of the Tactician Fighter Subclass to regain resources when all enemies are Flanked and none of your party members are. This Build is the ultimate mix of martial and caster playstyles! Not only will you deal incredible single target damage with this Build, but you will be able to keep many many enemies debuffed at once, resulting in more reliable endeavors from your teammates. This Psyblade Build combines the reliable combat damage of the Fighter Class, with an assortment of debilitating Cipher spells, for a potent “hybrid” mix. It hits both enemies and your party members so I seldom used it.Default stats on my Psyblade. Tornado (4/10): This works similarly to the Tidal Wave ability you got earlier. Send your Fire Stag in, explode and then rush the enemies with your group. The best use of this ability is as an opener to combat. The Fire Stag can be sent into the enemies and blown up like an Explosive Sheep or used in combat like a regular summoned unit. Very nice and probably the best spell in the 8th Level line up.įire Stag (5/10): Creates a Fire Stag that you control like a summoned unit. It basically gives you a Relentless Storm DS and the ability to stun any target you hit. The buff you get is pretty nice, if you like to use consumables often and have many melee characters in your group you may find this spell more useful.Īvenging Storm (7/10): Puts a Shock Damage Shield on yourself, enemies are stunned if they hit you and when you hit them. Nature's Bounty (4/10): Replaces everyones quick slot with a buff drink. The Oozes themselves do decent damage and are probably the best thing to use your 7th level spell on. I use this on some tougher encounters when I need to block enemies from reaching my group or distract an enemy or two with some summoned help. A decent buff to use on encounters where you need more Damage Reduction.Ĭall to the Primordials (6/10): Summons 2 or 3 Oozes. Weather the Storm (6/10): +15 Damage Reduction to Burn, Shock, Freeze and Corrode. Sunlance (8/10): 54-68 Pierce Damage 50% Damage as Burn. It's somewhat useful if you need to push some enemies out of your group but otherwise I almost never used it. I use this ability on enemies that are very far away and out of Relentless Storm range or enemies that have strong defensives to Relentless Storm.Ĭleansing Wind (6/10): Heals allies and pushes back enemies. The Relentless Storm will follow around your Druid when you move you can cast it in one spot then run into a pack of enemies and it will strike all of them surrounding your Druid.įirebug (8/10): 35-47 Burn Damage and jumps to 8 targets. This is your most powerful DPS spell and it's better than you may even think. Relentless Storm (10/10): Attacks for 11-14 Shock Damage and Stuns targets.

pillars of eternity deadfire ranged class

Thankfully almost all of the rank 4 spells suck which means all you'll ever be using is Moonwell. This ability is your most powerful heal, it has a wide range and heals for a decent amount. Moonwell (9/10): Powerful AoE heal with a wide radius. Useful on boss fights or packs of very tough enemies. Infestation of Maggots (4/10): DoT which does more damage the more wounded your target is. I use this on boss fights typically, on the boss. Spreading Plague (6/10): DoTs the enemies, Hobbles and Weakens and sometimes spreads to other enemies. One of your most powerful DPS spells and one you'll be using the whole game. Returning Storm (9/10): Hits enemies in a very large radius around you with Lightning Damage and stuns them. Woodskin (6/10): Damage Reduction bonus to Pierce, Slash, Burn and Shock. Nature's Mark (6/10): Debuffs Reflex and Deflection on all enemies in area of effect.

pillars of eternity deadfire ranged class

This ability does good damage and is also good because it doesn't hit your own party members like most of the other spells.

#PILLARS OF ETERNITY DEADFIRE RANGED CLASS HOW TO#

You won't learn how to master a class on this page, but if you're new and just starting out you'll learn how to play the class well enough to control it during battle effectively.ĭancing Bolts (7/10): Hits enemies in an area of effect.

#PILLARS OF ETERNITY DEADFIRE RANGED CLASS SERIES#

Learning dozens of spells on so many different classes is difficult when you're a new player to the series and that's my reason for these guides. I also created this guide in an effort to help this class (and other classes) be more accessible for more people. Basically any spell that hits your party as well as enemies or is overall pretty weak is not featured on this page. This guide was created in order to offer a succinct list of all of the Druid spells in Pillars of Eternity that I consider good enough to use.










Pillars of eternity deadfire ranged class